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	<title>Librarian Kathryn Likes This</title>
	<atom:link href="http://libkat.edublogs.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://libkat.edublogs.org</link>
	<description>Here's a place to put nifty links and things I like. Bit more formal than del.icio.us , bit less formal than Librarians Matter .</description>
	<pubDate>Thu, 16 Aug 2007 01:05:54 +0000</pubDate>
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		<title>Second Life: Reaching into the Virtual World for Real-World Learning. Educause.</title>
		<link>http://libkat.edublogs.org/2007/08/16/second-life-reaching-into-the-virtual-world-for-real-world-learning-educause/</link>
		<comments>http://libkat.edublogs.org/2007/08/16/second-life-reaching-into-the-virtual-world-for-real-world-learning-educause/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 01:05:54 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[
Second Life: Reaching into the Virtual World for Real-World Learning. 
Added by the EDUCAUSE Librarian  		
 		 Figure out who gets listed here and how we will handle email notification of comments.



Title:
Second Life: Reaching into the Virtual World for Real-World Learning (ID: ERB0717)





This publication is currently password protected. All faculty, staff, and students from [...]]]></description>
			<content:encoded><![CDATA[<h1></h1>
<p><a href="http://connect.educause.edu/library/abstract/SecondLifeReachingin/44919?time=1187225463">Second Life: Reaching into the Virtual World for Real-World Learning. </a></p>
<p>Added by the <a href="http://connect.educause.edu/eprofile/90737">EDUCAUSE Librarian</a>  		<!-- on Tuesday August 14, 2007 --></p>
<p><!--div&amp;gt;--> 		 Figure out who gets listed here and how we will handle email notification of comments.</p>
<p><!-- BEGIN Library Item render --></p>
<table>
<tr>
<td>Title:</td>
<td>Second Life: Reaching into the Virtual World for Real-World Learning (ID: ERB0717)</td>
</tr>
<tr>
<td><a href="http://www.educause.edu/ir/library/pdf/ecar_so/erb/ERB0717.pdf"><img src="http://connect.educause.edu/educause/images/file_types/acrobat.gif" alt="http://www.educause.edu/ir/library/pdf/ecar_so/erb/ERB0717.pdf" /></a><img src="http://connect.educause.edu/educause/images/file_types/icon_lock.gif" /></td>
</tr>
</table>
<p>This publication is currently password protected. All faculty, staff, and students from institutions that have <a href="http://www.educause.edu/ECARSubscribingOrganizations/957">subscribed to ECAR</a> at the <strong>ECAR Participating</strong>, <strong>Comprehensive Content</strong>, <strong>Corporate</strong>, and <strong>Research Bulletins Package</strong> levels are authorized to access this publication by using their <a href="http://www.educause.edu/Login/603">EDUCAUSE personal profile</a>.</p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>Virtual job interviews in SL at Gippsland Tafe</title>
		<link>http://libkat.edublogs.org/2007/08/13/virtual-job-interviews-in-sl-at-gippsland-tafe/</link>
		<comments>http://libkat.edublogs.org/2007/08/13/virtual-job-interviews-in-sl-at-gippsland-tafe/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 15:39:12 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/13/virtual-job-interviews-in-sl-at-gippsland-tafe/</guid>
		<description><![CDATA[Gippsland TAFE project which involved virtual job interviews
http://virtualworldsreallearning.wikispaces.com/
Authored by Kathryn Greenhill. Hosted by Edublogs.
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			<content:encoded><![CDATA[<p>Gippsland TAFE project which involved virtual job interviews</p>
<p><a href="http://virtualworldsreallearning.wikispaces.com/">http://virtualworldsreallearning.wikispaces.com/</a></p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>UWA virtual campus</title>
		<link>http://libkat.edublogs.org/2007/08/13/uwa-virtual-campus/</link>
		<comments>http://libkat.edublogs.org/2007/08/13/uwa-virtual-campus/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 04:40:48 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/13/uwa-virtual-campus/</guid>
		<description><![CDATA[Looks like UWA are self hosting a vitual campus
http://www.uwa.edu.au/media/statements/media_statements_2007/july/virtual
http://www.csse.uwa.edu.au/virtual/
Authored by Kathryn Greenhill. Hosted by Edublogs.
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			<content:encoded><![CDATA[<p>Looks like UWA are self hosting a vitual campus</p>
<p><a href="http://www.uwa.edu.au/media/statements/media_statements_2007/july/virtual">http://www.uwa.edu.au/media/statements/media_statements_2007/july/virtual</a></p>
<p><a href="http://www.csse.uwa.edu.au/virtual/">http://www.csse.uwa.edu.au/virtual/</a></p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>Bibliography of the role of virtual worlds in education</title>
		<link>http://libkat.edublogs.org/2007/08/12/bibliography-of-the-role-of-virtual-worlds-in-education/</link>
		<comments>http://libkat.edublogs.org/2007/08/12/bibliography-of-the-role-of-virtual-worlds-in-education/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 07:26:23 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/12/bibliography-of-the-role-of-virtual-worlds-in-education/</guid>
		<description><![CDATA[From: David P. Dillard &#60;j&#8230;@temple.edu&#62;
EDUCATION: LEARNING: STRATEGIES METHODS AND TECHNIQUES :
RECREATION: GAMES:
It&#8217;s Not Whether You Win or Lose, but How You Play the Game:
The Role of Virtual Worlds in Education: An Annotated Bibliography
Thanks to Bernie Sloan, a frequent poster to the DIG_REF discussion group
for sharing this link and resource with me.
It&#8217;s Not Whether You Win [...]]]></description>
			<content:encoded><![CDATA[<p>From: David P. Dillard &lt;j<img src="//browster/skin/prefetch_icon_12x12.gif" /><a href="http://groups.google.com/groups/unlock?msg=a7295924ebaa1a2c&amp;_done=/group/bit.listserv.edtech/browse_thread/thread/0581de40c88590ae/a7295924ebaa1a2c">&#8230;</a>@temple.edu&gt;<br />
EDUCATION: LEARNING: STRATEGIES METHODS AND TECHNIQUES :<br />
RECREATION: GAMES:<br />
It&#8217;s Not Whether You Win or Lose, but How You Play the Game:<br />
The Role of Virtual Worlds in Education: An Annotated Bibliography<br />
Thanks to Bernie Sloan, a frequent poster to the DIG_REF discussion group<br />
for sharing this link and resource with me.<br />
It&#8217;s Not Whether You Win or Lose, but How You Play the Game:<br />
The Role of Virtual Worlds in Education: An Annotated Bibliography<br />
Sharon Stoerger<br />
sstoe<img src="//browster/skin/prefetch_icon_12x12.gif" /><a href="http://groups.google.com/groups/unlock?msg=a7295924ebaa1a2c&amp;_done=/group/bit.listserv.edtech/browse_thread/thread/0581de40c88590ae/a7295924ebaa1a2c">&#8230;</a>@indiana.edu<br />
&lt;<a href="http://ella.slis.indiana.edu/%7Esstoerge/virtualworlds.htm" rel="nofollow">http://ella.slis.indiana.edu/~sstoerge/virtualworlds.htm</a>&gt;<br />
&#8220;Boring&#8221; and &#8220;dry&#8221;: these are two words that today&#8217;s students often use to<br />
describe their experiences in school (Prensky, 2001, 2003). Oblinger<br />
(2003) asserts that these new students - individuals &#8220;raised on the<br />
Internet and interactive games&#8221; (p. 44) - may have expectations that are<br />
not met by the current &#8220;skill and drill&#8221; system of learning (e.g., Gee,<br />
2003; Steinkuehler, 2005). They, and more specifically the Net Generation<br />
or the Millennials (Carlson, 2005; Oblinger, 2003), come into the<br />
classroom equipped with different attitudes toward education, as well as a<br />
diverse array of technological skills. These individuals want more than<br />
the traditional lecture format; instead, they are seeking out authentic<br />
and active educational experiences, like those found in video games.<br />
According to the Entertainment Software Association (2007), the typical<br />
game player is 33 years old and has been playing games for more than 10<br />
years; 38% of these games players are women. But, this is not to say that<br />
younger individuals are not playing games. They are, and as Lenhart,<br />
Madden, and Hitlin (2005) report, the majority of teenagers are now using<br />
the Internet; further, 81% of these teens (or approximately 17 million<br />
individuals) play games online (p. 35). More importantly, though, the<br />
exposure to certain technologies, like video games, may have altered the<br />
minds of these students, or &#8220;digital natives,&#8221; in such a way that<br />
educational theories that worked in the past may not in today&#8217;s world<br />
(Prensky, 2001).<br />
It is important to emphasize that these technologically savvy students are<br />
not searching for an easier path; on the contrary, as Steinkuehler (2005)<br />
suggests, these individuals are seeking out cognitive challenges via video<br />
games. Gee (2003) continues this line of thought, and argues that in the<br />
world of video games, &#8220;hard is not bad and easy is not good&#8221; (p. 165).<br />
Therefore, some educators, like Barab and his colleagues (2005), propose a<br />
different type of educational model. This alternative is one that blends<br />
together games and learning, while adding one ingredient that is typically<br />
absent in education - fun. Despite evidence to suggest that there are<br />
benefits to the interactions that take place within these rich, complex<br />
worlds, the fact is that the educational community has been slow to adopt<br />
the use of new technologies in the classroom (Hitlin &amp; Rainie, 2005).<br />
The articles that are summarized in this bibliography examine a wide<br />
variety of topics including immersion, creation (versus memorization), and<br />
game innovation, as well as Csikszentmihalyi&#8217;s (e.g., 1993) concept of<br />
flow. Many of the authors take a constructivist rather than an<br />
instructivist approach to the topic and draw from the work of scholars,<br />
such as Piaget and Vygotsky.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Read more at the URL above.<br />
Sincerely,<br />
David Dillard<br />
Temple University<br />
(215) 204 - 4584<br />
j<img src="//browster/skin/prefetch_icon_12x12.gif" /><a href="http://groups.google.com/groups/unlock?msg=a7295924ebaa1a2c&amp;_done=/group/bit.listserv.edtech/browse_thread/thread/0581de40c88590ae/a7295924ebaa1a2c">&#8230;</a>@temple.edu<br />
Net-Gold</p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>Techcrunch comparison table of online virtual worlds</title>
		<link>http://libkat.edublogs.org/2007/08/10/techcrunch-comparison-table-of-online-virtual-worlds/</link>
		<comments>http://libkat.edublogs.org/2007/08/10/techcrunch-comparison-table-of-online-virtual-worlds/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 16:04:26 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/10/techcrunch-comparison-table-of-online-virtual-worlds/</guid>
		<description><![CDATA[August 5 2007		 
Virtual World Hangouts: So Many To Choose From
Mark Hendrickson
46 comments »
The avatars roaming many online virtual communities may be cartoonish and their activities inconsequential, but the recent sale of Club Penguin to Disney for $350 million (with $350 million in earn out) demonstrates that the business of casual immersive worlds, or virtual [...]]]></description>
			<content:encoded><![CDATA[<p>August 5 2007		 <!-- sphereit start --></p>
<h1><a href="http://www.techcrunch.com/2007/08/05/virtual-world-hangouts-so-many-to-choose-from/" rel="bookmark" title="So Many To Choose From">Virtual World Hangouts: So Many To Choose From</a></h1>
<h3>Mark Hendrickson</h3>
<h4><a href="http://www.techcrunch.com/2007/08/05/virtual-world-hangouts-so-many-to-choose-from/#comments">46 comments »</a></h4>
<p><img src="http://www.techcrunch.com/wp-content/virtual_chars.jpg" />The avatars roaming many online virtual communities may be cartoonish and their activities inconsequential, but the recent <a href="http://www.techcrunch.com/2007/08/01/disney-acquires-club-penguin/">sale of Club Penguin to Disney</a> for $350 million (with $350 million in earn out) demonstrates that the business of casual immersive worlds, or virtual hangouts, <a href="http://lsvp.wordpress.com/2007/04/23/kids-and-teens-have-pushed-at-least-6-immersive-online-worlds-to-over-2m-uumth-in-the-us/">is not<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> entirely child’s play.</p>
<p>Virtual hangouts are where people can engage each other using imaginary characters in imaginary environments. They have been around and popular in Europe and Asia for years. However, they appear to be <a href="http://lsvp.wordpress.com/2007/04/23/kids-and-teens-have-pushed-at-least-6-immersive-online-worlds-to-over-2m-uumth-in-the-us/">gaining traction<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> in the United States as of late. Some commentators even believe that the type of experience provided by these destinations could very well become <a href="http://reality.org/2007/03/13/sxsw-panel-web-20-to-web-3d-part-1/">integral to the forthcoming Web 3.0 era<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a>.</p>
<p>The newly released <a href="http://gigaom.com/2007/08/03/second-life-finally-gets-a-direct-competitor-multiverse/">MultiVerse platform<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a>, which is designed for the creation of online 3D worlds, certainly anticipates a future in which developers demand the tools necessary to build niche virtual communities because such communities have gone mainstream.</p>
<p>Currently, virtual hangouts differentiate themselves by targeting particular audiences and providing certain types of immersive experiences.</p>
<p>Destinations such as <a href="http://www.crunchbase.com/company/ClubPenguin">Club Penguin<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> and <a href="http://www.crunchbase.com/company/BarbieGirls">Barbie Girls<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> cater to children and pre-teenagers with their simple user interfaces, basic games, and cartoon graphics. Other immersive worlds such as <a href="http://www.crunchbase.com/company/secondlife">Second Life<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> and <a href="http://www.crunchbase.com/company/HabboHotel">Habbo Hotel<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> shoot for a broader audience by providing more advanced chat capabilities, more realistic simulations of reality, and tools to design objects and surroundings. Then there is <a href="http://www.crunchbase.com/company/RedLightCenter">Red Light Center<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> (NSFW), which targets mature adults to give them an altogether more explicit breed of entertainment.</p>
<p><a href="http://www.techcrunch.com/wp-content/casual_immersive_worlds.html"><img src="http://www.techcrunch.com/wp-content/vw_chart.gif" /></a>The worlds meant for children are designed with a concern for the safety and security of their users. Webkinz, for example, only lets users chat with a preselected assortment of phrases so no one can say anything inappropriate or share personal information. The services meant for general audiences lack such restrictions and theoretically can be enjoyed by all types of people, although this freedom often translates into behavior that would be utterly inappropriate for children. Second Life, for example, does not explicitly promote adult behavior but has become <a href="http://www.techcrunch.com/2007/07/21/bestiality-may-be-knackered-in-second-life/">notorious</a> for it nonetheless. Embracing the more voluptuous side of human behavior, services like Red Light Center are professedly all adult, all the time and encourage users to participate in explicit behavior.</p>
<p>Virtual hangouts range not only in the audiences they target but also in the level of immersion they provide. Some, such as Second Life and Active Worlds, put you in 3D-rendered environments with first person points of view in an attempt to approximate virtual reality. Others, such as Gaia (<a href="http://gigaom.com/2007/04/22/move-over-myspace-gaia-online-is-here/">“the world’s fastest growing online world hangout for teens”<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a>) and Barbie Girls, use sprites (two-dimensional pre-rendered figures) to provide a bird’s-eye view of characters moving around in largely static settings. Even further down the immersion scale, the “worlds” of certain services such as Cyworld and Neopets are produced simply using HTML images and Flash animations.</p>
<p>Hangouts intended for younger audiences are generally less immersive than those meant for more mature audiences. Perhaps the only reason for this lies in a child’s inability to navigate more complex simulated worlds. However, children and pre-teenagers may also get something entirely different out of virtual hangouts than adults. While adults are presumably drawn to these services because they provide the opportunity for escapism, younger audiences may treat these products as interactive cartoons and toys. Thus, while all of these services provide a similar opportunity to hang out virtually, they may possess fundamentally distinct appeals for different demographics. The variety in immersion levels will probably continue to reflect these differences.</p>
<p>The chart in this post provides a basic comparison of these services to convey the range of virtual hangouts that currently exists. It should be noted that we tried to draw a distinction between online worlds where people hang out and worlds where people play role playing games, as is the case with <a href="http://en.wikipedia.org/wiki/World_of_warcraft">World of Warcraft<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> and <a href="http://www.techcrunch.com/2007/05/17/entropia-universe-a-better-second-life/">Entropia Universe</a>.</p>
<p>The following services are included in the chart:</p>
<ul>
<li><a href="http://www.crunchbase.com/company/ActiveWorlds">Active Worlds<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/BarbieGirls">Barbie Girls<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/ClubPenguin">Club Penguin<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Cyworld">Cyworld<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Dubit">Dubit<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Faketown">Faketown<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Gaia">Gaia<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/HabboHotel">Habbo Hotel<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/IMVU">IMVU<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Kaneva">Kaneva<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Millsberry">Millsberry<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Mokitown">Mokitown<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Neopets">Neopets<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/RedLightCenter">Red Light Center<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a> (NSFW)</li>
<li><a href="http://www.crunchbase.com/company/SecondLife">Second Life<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/There">There<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Webkinz">Webkinz<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
<li><a href="http://www.crunchbase.com/company/Zwinky">Zwinktopia<img src="http://shots.snap.com/images/v2.15.5/t.gif" /></a></li>
</ul>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>Slidecast about Second Life and Libraries</title>
		<link>http://libkat.edublogs.org/2007/08/09/slidecast-about-second-life-and-libraries/</link>
		<comments>http://libkat.edublogs.org/2007/08/09/slidecast-about-second-life-and-libraries/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 17:17:45 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Library]]></category>

		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/09/slidecast-about-second-life-and-libraries/</guid>
		<description><![CDATA[Here&#8217;s a 45 minutes audio/slide clip about:

What is Second Life?
What can you do there?
What are libraries doing there.
Some interesting library sites
Ten ways libraries can join in
Live tour of the Australian Libraries Building

http://www.slideshare.net/sirexkat/slvs-lgreenhil-slideshare

Authored by Kathryn Greenhill. Hosted by Edublogs.
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  addthis_pub    [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a 45 minutes audio/slide clip about:</p>
<ul>
<li>What is Second Life?</li>
<li>What can you do there?</li>
<li>What are libraries doing there.</li>
<li>Some interesting library sites</li>
<li>Ten ways libraries can join in</li>
<li>Live tour of the Australian Libraries Building</li>
</ul>
<p><a href="http://www.slideshare.net/sirexkat/slvs-lgreenhil-slideshare" title="http://www.slideshare.net/sirexkat/slvs-lgreenhil-slideshare">http://www.slideshare.net/sirexkat/slvs-lgreenhil-slideshare</a></p>
<p><img src="http://farm2.static.flickr.com/1013/837535941_65a4bb0e23.jpg?v=0" width="350" /></p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		</item>
		<item>
		<title>McMaster University Library vision statement</title>
		<link>http://libkat.edublogs.org/2007/08/06/mcmaster-university-library-vision-statement/</link>
		<comments>http://libkat.edublogs.org/2007/08/06/mcmaster-university-library-vision-statement/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 13:08:56 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Library]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/06/mcmaster-university-library-vision-statement/</guid>
		<description><![CDATA[McMaster Uni Library in Canda has just revamped their mission statement  (below), and it&#8217;s a thing of beauty.
Even more interesting are the notes of staff feedback(Strategic Planning) from the planning meeting.  They were asked  beforehand to read the David Lewis paper, A  Model for Academic Libraries 2005 to 2025
&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;
new vision/mission statements
The University Library has [...]]]></description>
			<content:encoded><![CDATA[<p>McMaster Uni Library in Canda has just revamped their mission statement  (below), and it&#8217;s a thing of beauty.</p>
<p>Even more interesting are the notes of staff feedback(<a href="http://ulatmac.wordpress.com/2007/07/18/strategic-planning/" title="http://ulatmac.wordpress.com/2007/07/18/strategic-planning/ Permanent Link: Strategic Planning" rel="bookmark">Strategic Planning</a>) from the planning meeting.  They were asked  beforehand to read the David Lewis paper, <a href="https://idea.iupui.edu/dspace/bitstream/1805/665/6/A%20Model%20Academic%20Libraries%202005%20to%202025.pdf" title="https://idea.iupui.edu/dspace/bitstream/1805/665/6/A%20Model%20Academic%20Libraries%202005%20to%202025.pdf">A  Model for Academic Libraries 2005 to 2025</a><br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;</p>
<p><a href="http://ulatmac.wordpress.com/2007/07/25/new-visionmission-statements/" title="http://ulatmac.wordpress.com/2007/07/25/new-visionmission-statements/ Permanent Link: new vision/mission statements" rel="bookmark">new vision/mission statements</a></p>
<p><p>The University Library has been engaged in a strategic planning process to  update our vision/mission and strategic directions. We have completed the first  phase of that process and have updated our vision and mission statements. The  next phase of the process will include an update to our strategic directions,  goals/objectives, and metrics.</p>
<p><strong>Vision</strong><br />
McMaster University Library will be  recognized as Canada’s most innovative, user-centred, academic library.</p>
<p><strong>Mission</strong></p>
<p>The University Library advances teaching, learning and research at McMaster  by:<br />
· teaching students to be successful, ethical information seekers<br />
·  facilitating access to information resources<br />
· providing welcoming spaces for  intellectual discovery<br />
· promoting the innovative adoption of emerging  learning technologies</p>
<p>We value:<br />
· excellent customer service,<br />
· collaboration, innovation,  creativity and risk taking,<br />
· inclusiveness and respect for the  individual<br />
· accountability for our actions and  decisions</p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		<item>
		<title>I&#8217;m presenting about SL at this seminar 14 Aug,</title>
		<link>http://libkat.edublogs.org/2007/08/06/im-presenting-about-sl-at-this-seminar-14-aug/</link>
		<comments>http://libkat.edublogs.org/2007/08/06/im-presenting-about-sl-at-this-seminar-14-aug/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 03:45:38 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/06/im-presenting-about-sl-at-this-seminar-14-aug/</guid>
		<description><![CDATA[Online learning using  virtual worlds
USQ Faculty of Education  Symposium
Participants are invited to take part in this  unique FREE triple-cast event in person face-to-face at USQ , simultaneously in-world in Second Life or watch a live  broadcast via the web.
Overview 
 
As the web becomes more of an interactive two-way  space [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><font face="Arial" size="2"><font size="6">Online learning using  virtual worlds</font><br />
<font size="4">USQ Faculty of Education  Symposium</font></font></p>
<p><font face="Arial" size="2">Participants are invited to take part in this  unique FREE triple-cast event in person face-to-face at USQ , simultaneously in-world in Second Life or watch a live  broadcast via the web.</font></p>
<p><font face="Arial"><strong><u>Overview</u></strong><font color="#0000ff" size="2"> <strong><u><font color="#000000" size="3"><br />
</font></u></strong> </font></font></p>
<p><font face="Arial" size="2">As the web becomes more of an interactive two-way  space and gaming technology escapes the entertainment industry and begins to  infiltrate education and commercial applications, 3D technologies are rapidly  becoming vital elements of this new landscape. Already millions of users have  made the leap to become represented by their avatars, the graphical image of a  user. Social presence in highly immersive environments is changing the way  people communicate online using rich, perpetual virtual worlds and interactive  web based objects. </font></p>
<p><font face="Arial" size="2">Highly respected technology trends  forecaster,Gartner.com, predicts…</font></p>
<p><font face="Arial" size="2">&#8220;80 Percent of Active Internet Users  Will Have A &#8220;Second Life&#8221; in the Virtual World by the End of  2011&#8230;&#8221;</font></p>
<p><font face="Arial" size="2">This symposium will bring together a group of  international leaders, developers and practitioners in the use and development  of 3D technology in university teaching and learning and academic libraries.  They will showcase a continuum of 3D applications ranging from 3D learning  objects within a web page, through small “rooms” with class avatars accessible  from a web page to interfacing 3D worlds with the Learning Management System  (using SLoodle – a mash up of Second Life and Moodle) and the use of fully  immersive virtual worlds (including Second Life, ActiveWorlds and Croquet).  </font></p>
<p><font face="Arial" size="2">Offered in 3 formats, this mixed reality event  allows you to participate in one of three ways:</font></p>
<p><font size="-0"> </font></p>
<ul>  <font size="-0"></p>
<li><font face="Arial" size="2">Face-to-face at the Toowoomba venue (limited - only 45 spaces available), </font></li>
<li><font face="Arial" size="2">Online via the web (listen and view the streamed  presentations (no interactivity, viewing only)</font></li>
<li><font face="Arial" size="2">Online in the virtual world of Second Life where you  will see and hear all the presentations and be able to ask questions via the  moderator. </font></li>
<p></font></ul>
<p><font face="Arial" size="2">The interactive format provides you with the  opportunity to ask questions whether you are participating face-to-face or in  the virtual world, Second Life.  </font></p>
<p><strong><font face="Arial"><u>Symposium  details</u></font></strong></p>
<p><font face="Arial" size="2"><strong>Symposium Website:</strong> <a href="http://www.usq.edu.au/newsevents/events/onlinelearning.htm" title="http://www.usq.edu.au/newsevents/events/onlinelearning.htm">http://www.usq.edu.au/newsevents/events/onlinelearning.htm</a></font></p>
<p><font face="Arial"><font size="2"><strong>Registration:</strong> <a href="http://www.usq.com.au/virtualworlds" title="http://www.usq.com.au/virtualworlds">Registration</a> for each format is required. Only 45 place  available in the real life face-to-face session.</font></font></p>
<p><font face="Arial" size="2"><strong>Cost:</strong> Free</font></p>
<p><strong><font face="Arial"><font size="2">Times and venues:</font></font></strong></p>
<ul>
<li><font face="Arial"><font size="2"><strong>Real Life:</strong> August 14, 2007  9.30am – 1.30pm  (AEST,  GMT+10)<br />
<strong>Real Life Venue:</strong> USQ Toowoomba Campus  Council Chamber S block<br />
</font></font></li>
<li><font face="Arial"><font size="2"><strong>Second Life</strong><strong> </strong><font color="#0000ff"><font color="#000000"><strong>simultaneous  broadcast</strong></font> </font><strong>:</strong> Monday, 13 August  2007 at 4:30pm – 10.30pm (Second Life Time)<br />
<strong>Second Life  Venue:</strong> Terra incognita island, Decka&#8217;s Decks. Terra incognita 156, 100,  33<br />
</font></font></li>
<li><font face="Arial"><font size="2"><strong>Live Web Cast:</strong> August 14,  2007 9.30am – 1.30pm<font color="#0000ff">  <font color="#000000">(AEST, GMT+10) </font> </font><br />
<strong>Live Web Cast  Venue:</strong> An internet browser near you<font color="#0000ff"><br />
<font color="#000000"><strong>Web Cast  URL:</strong> </font> <a href="http://tinyurl.com/3besht" title="http://tinyurl.com/3besht">http://tinyurl.com/3besht</a></font></font></font></li>
</ul>
<p><font face="Arial" size="2">For more information  please contact Cameron Loudon on x1687 or email <a href="mailto:loudon@usq.edu.au" title="mailto:loudon@usq.edu.au">loudon@usq.edu.au</a></font></p>
<p align="left">&nbsp;</p>
<p align="left"><strong><font face="Helvetica" size="2">Cameron  Loudon<br />
</font></strong><font color="gray" face="Helvetica" size="1"><br />
Manager |  Digital Marketing<br />
</font><font color="gray" face="Helvetica" size="1">Marketing and Public  Relations<br />
</font><font color="gray" face="Helvetica" size="1">University</font><font color="gray" face="Helvetica" size="1"> of Southern Queensland<br />
</font><font color="gray" face="Helvetica" size="1">Toowoomba Queensland  4350<br />
</font><font color="gray" face="Helvetica" size="1">AUSTRALIA</font></p>
<p><strong><font face="Helvetica" size="2">Contact  Information<br />
</font></strong><font color="gray" face="Helvetica" size="1">Telephone:  +61 7  4631 1687<br />
</font><font color="gray" face="Helvetica" size="1">Facsimile:  +61 7  4631 1404<br />
</font><font color="gray" face="Helvetica" size="1">Mobile</font><font color="gray" face="Helvetica" size="1">: 0412 673  941<br />
</font><font color="gray" face="Helvetica" size="1">Email:  </font><a href="mailto:loudon@usq.edu.au" title="mailto:loudon@usq.edu.au"><font face="Helvetica" size="1">loudon@usq.edu.au</font></a><br />
<font color="gray" face="Helvetica" size="1">USQ Website:  </font><a href="http://www.usq.edu.au/" title="http://www.usq.edu.au/"><font face="Helvetica" size="1">www.usq.edu.au</font></a></p>
<p><font face="Helvetica" size="1">The <strong>University of Southern Queensland</strong> is a  registered provider of education with the Australian  Government.<br />
</font><font color="gray" face="Helvetica" size="1">(CRICOS  Codes: QLD 00244B | NSW 02225M)</font></p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		<item>
		<title>Carrick grant for Virtual Reality T&#38;L at Macquarie</title>
		<link>http://libkat.edublogs.org/2007/08/06/carrick-grant-for-virtual-reality-tl-at-macquarie/</link>
		<comments>http://libkat.edublogs.org/2007/08/06/carrick-grant-for-virtual-reality-tl-at-macquarie/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 02:53:27 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/06/carrick-grant-for-virtual-reality-tl-at-macquarie/</guid>
		<description><![CDATA[Looks like Professor John Hedberg at Macquarie is formulating an application for a Carrick grant to form an International Virtual Reality Teaching and Learning Research Institute.  I found this via the SLOz blog  http://www.sloz.info/2007/08/02/international-virtual-teaching-and-learning-research-institute-proposed/
&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;
&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;&#62;
Call for Expressions of Interest to contribute to a proposed International Virtual Reality Teaching and Learning Research InstituteThis is a general [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like Professor John Hedberg at Macquarie is formulating an application for a Carrick grant to form an International Virtual Reality Teaching and Learning Research Institute.  I found this via the SLOz blog  <a href="http://www.sloz.info/2007/08/02/international-virtual-teaching-and-learning-research-institute-proposed/">http://www.sloz.info/2007/08/02/international-virtual-teaching-and-learning-research-institute-proposed/</a></p>
<p>&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;</p>
<p>&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;</p>
<p>Call for Expressions of Interest to contribute to a proposed International Virtual Reality Teaching and Learning Research InstituteThis is a general call for academics and practitioners involved or interested in the field of Virtual Reality Teaching and Learning (using environments such as Second Life) to express their interest in contributing to or being associated with an International Virtual Reality Teaching and Learning Research Institute.</p>
<p>The range of research and development that the proposed Institute would support is intentionally left open, but could include projects such as investigating the efficacy of various virtual reality learning designs, researching the sociological and psychological aspects of learning in virtual reality environments, and the success with which tools and<br />
scripts can be applied across different curricula.</p>
<p>Interested parties can nominate roles that they would like to perform, which may include:</p>
<p>- advice on the policies of the Institute and the services it provides<br />
- research and development in conjunction with the Institute (utilising support services that would be provided by the Institute)<br />
- evaluation of Institute performance</p>
<p>If you are interested in becoming involved with the proposed Institute, please provide an Expression of Interest (of no longer than one page) outlining your experience with VREs or related technology based learning applications, any research experience, the reasons for your interest in becoming associated, and the ways in which you would like to be involved.</p>
<p>Please return all Expressions of Interest no later than 9th August 2007.</p>
<p>Prospective contributors would form part of a Carrick Grant Application to establish the Institute.</p>
<p>This initiative is being lead by Professor John Hedberg, Macquarie University Australia.&#8221;</p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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		<item>
		<title>Library language page at Curtin</title>
		<link>http://libkat.edublogs.org/2007/08/06/library-language-page-at-curtin/</link>
		<comments>http://libkat.edublogs.org/2007/08/06/library-language-page-at-curtin/#comments</comments>
		<pubDate>Sun, 05 Aug 2007 23:57:05 +0000</pubDate>
		<dc:creator>Kathryn Greenhill</dc:creator>
		
		<category><![CDATA[Library]]></category>

		<guid isPermaLink="false">http://libkat.edublogs.org/2007/08/06/library-language-page-at-curtin/</guid>
		<description><![CDATA[Here&#8217;s Curtin&#8217;s glossary of library language. I like it. http://library.curtin.edu.au/reference/library_language.html
Authored by Kathryn Greenhill. Hosted by Edublogs.
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  addthis_pub    = '';

]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s Curtin&#8217;s glossary of library language. I like it. <a href="http://library.curtin.edu.au/reference/library_language.html">http://library.curtin.edu.au/reference/library_language.html</a></p>
<br />Authored by <a href="http://libkat.edublogs.org">Kathryn Greenhill</a>. Hosted by <a href="http://edublogs.org">Edublogs</a>.<script type="text/javascript">
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